The Fracturing

Chapter One: Unlikely Heroes
First Chapter of the Fracturing

It was September in London, the year 1895. The crowds milled about impatiently, awaiting the first official address from their new mayor, Jonathan Howard Smythe. Nearly as soon as the address began, a deafening explosion tore across the plaza. Smythe was torn in two mid-sentence, and bodies rained down on the cobbles.
Local authorities attempted to contain the chaos, guiding the wounded and disoriented to makeshift shelters nearby. As the disguised halfling Sullivan moved toward one such shelter, he was beckoned to an alley by a hooded, red-robed figure.
When all was said and done, Sullivan found himself in the company of a ten foot tall warrior named Nyx. Nyx was a Brontus, whatever that meant, and the unlikely pair rode aboard the cutter Elysium toward Scotland, where a series of grisly murders (or the solving of such) held the key to Sullivan clearing his name of an expert frame job for that morning’s bombing.
Upon landing near the hamlet of Raven’s Rest, Sullivan and Nyx were accosted by three hungry, tough-looking scottish highwaymen. Turned out, the bandits found they had bitten off more than they could chew. They also found themselves in pieces on the sand.
After the melee, the pair came across a handsome young man slumbering in a cast-off whiskey barrel, coincidently clutching an empty whiskey bottle. The man introduced himself as Caliban, from behind a cocked pistol.
Quickly, mistrust gave way to thirst, and the newly formed trio made their way to the Gilded Chalice, Raven’s Rest’ singular tavern and pub. As the night wore on, the search for information commenced.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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